Technology

A browser-first MMO built on modern web technology. No compromises on visuals. No compromises on fairness.

Browser-First

No downloads. No launchers. No 50GB patches. Open a URL and play. Dracor renders a full 3D world directly in your browser using WebGPU and WebGL2 — the same technologies that power modern web graphics at native speed.

  • Instant access from any device with a modern browser
  • WebGPU for cutting-edge desktop performance
  • WebGL2 fallback ensures broad compatibility
  • Under 10MB initial load to reach gameplay

High-End Landscapes

Babylon.js 7 powers Dracor's rendering pipeline — PBR materials, hardware-instanced foliage, terrain streaming, and post-processing effects that push browser visuals toward standalone game quality.

  • Physically-based rendering with metallic/roughness workflow
  • Thousands of instanced trees and grass patches
  • Terrain chunks stream in based on player proximity
  • Bloom, ambient occlusion, and tonemapping post-processing
  • Four quality tiers adapt to your hardware automatically

Authoritative Multiplayer

The Colyseus game server owns all game state. Clients send inputs — what keys you press — not where your character is. The server simulates movement, validates actions, and broadcasts results. Cheating is architecturally prevented, not just detected.

  • Server runs at 20Hz fixed tick rate
  • Input-based networking: client sends intent, server decides outcome
  • Binary delta synchronization — only changed state is transmitted
  • Under 5KB/sec bandwidth per player
  • 50 players per room with room-based horizontal scaling

Persistent World

Supabase Postgres stores everything that matters — your characters, inventory, contract history, deeds, and reputation. Row Level Security ensures your data is yours. Progress saves automatically every 30 seconds.

  • PostgreSQL with Row Level Security for every table
  • Character state persists across sessions and server restarts
  • Contract progress tracked and resumable
  • Public deed board stored permanently
  • Auth handled entirely by Supabase — email, JWT, sessions

Visual Goals

Atmospheric dark fantasy landscapes that rival standalone games — rendered in your browser. Dense pine forests, misty valleys, ember-lit shrines, and golden hour lighting. Composition and atmosphere over raw polygon count.

  • Stylized semi-realistic art direction — not photorealistic, not cartoonish
  • LOD system with 3 detail levels per object
  • Baked ambient occlusion plus one dynamic directional shadow
  • Fog, sky gradients, and lighting as primary beauty tools
  • Performance overlay (F3) for real-time visual debugging

Fair Foundation

No pay-to-win. A free player has identical combat power and progression speed as a paying player. Cosmetics only. Direct pricing in real currency — no premium coins, no gem packs, no currency obfuscation.

  • Zero gameplay advantage from spending money
  • Cosmetic weapon skins, armor appearances, housing decorations
  • Direct pricing: items cost dollars, not invented currencies
  • No daily quests, no login streaks, no FOMO mechanics
  • No loot boxes with power items — ever

The road is open. The world is waiting.

Begin Your Journey